simsantoinc: (Default)
 The voidness under the pond water has bothered me for a long time, and not being able to terrain paint underwater the normal way seems to be hard coded. I found a way (although flawed) around it last month but never got around to explaining why due to RL stuff and recategorizing deco in my game. This works fine for UC. I’m not sure if this would work with all EP/SP configurations.

As a simpler solution, I also found the textures for the pond bottom. But, I still have to find a few textures to make more than 1 default option. 

Under a cut since it’s pic heavy.

 

Read more... )
simsantoinc: (Default)
 I posted this to Tumblr a bit over a year ago so I'm finally putting it here as a backup.



It’s pretty much the same steps as texture referencing clothing. Copy the stdMatBaseTextureName from the txmt for the texture you’re using. Replace the stdMatBaseTextureName of the floor/wall with the one you just copied. Change other txmt values if needed and delete the now useless texture in the floor/wall file.


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Simsanto Inc.

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