
(Includes 10 billboards not pictured)


The next installment of the hood deco defaults finally exists after more off than on working on it for months. This batch is larger than the previous; the defaults are for: ancient henge, ancient Ruins, billboards, concrete breakwater, moai, some rocks, the rest of the signs, street banners, telephone poles, gate arch/flank, row of pilings, train track, and dino dig. As last time, metal is colored to almost-match criquette’s road signs, and either just mesh/texture defaults or more involved with custom txmt/txtr with default shpe/mesh and some thumbnail fixes. Some this time were renamed due to drastic changes between the vanilla and defaults.
The train track is just an invisible mesh if anyone else wants to use cc tracks with just the train effect, probably not the most useful thing. The rock and sand peninsula had everything but the rock hacked off. It and the will stone replacement have a choice of being slaved to the cliff rocks or BV beach rocks. There’s also a default of the 2 beach rocks to slave them to the cliff rocks instead since I’m anal about matching boulders (no change of the original texture for these two). The pennant string is my first mesh conversion. I don’t have TS3 so I converted this 3t4 version.
Note that the ruins and henge meshes are 7.1k and 3.1k polys respectively, and the billboards are bit high res. The rest shouldn’t be anything computer-busting.
All files, compressed, included is a ‘’’’swatch’’’’ for almost everything this time since some defaults have nothing to do with the originals (like gates becoming public bathrooms).
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Credits for the meshes and textures I mangled to make these: Criquette, Chimerical, Deeleesstuff, Freepik, Hafiseazale, Krindershot, Limonaire, Lowedeus, Mustluvcatz, Simsinsania, Suicideloversims, Simsnowtato, texturise.club, and whoever I forgot