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 I ran into the terrain defaults/mods for TS4 from k-hippie aka tech-hippie a while ago, I assume when I was making the rockmaggedon stuff. I wanted some more terrain paints and ended up with too many. I made 60 and that’s not even all the available textures. I took textures from their k202 and k505 mods. They’re 512x512 textures since I thought 1024x1024 would be a bit much. Files and terrains are uncreatively named since I don’t play ts4 and don’t know the actual names.

All files are compressed with included lazy but I think it looks better anyway  swatch and preview. Swatch

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 I figured I’d get the next round of these out. This time, the defaults are: bridge (since an arch and that plumbob statue thing are slaved to it), cooling tower, dutch windmill, farm fields, lighthouses, monorail track, observatory, power plant, radio telescope, radio tower, silo, stone bridge, streetlight, sunken ship, the 4  terrain effects, water tank, water tower, and both wind turbines. I also defaulted the neighborhood cliffs with the textures from 
greatcheesecakepersona’s placeable cliffs (although the maxis rocks just pick up the non-snow texture). I had to nuke effects on 2 cres’es and rename 2 deco pieces, otherwise these just replace textures and/or meshes.

Only 2 weird defaults this time: the stone bridge is a shed and the streetlight is a trashcan. The rest of the mesh replacements are similar to the originals in type. I did salvage some of the eaxis deco with retextures and mesh tweaking, although I’m not 100% happy with them. Monorail track has options between a retexture and invisible track. The trees are just silent-dragon’s egg hunt oak and walnut tree defaults with more vibrant fall leaves; the other states are unchanged.

The only slightly high polycount mesh is the 4.5k power plant. The main possible issue is that many textures are kind of high-res

All files, compressed with included ‘’’’swatch’’’’ for the defaults that have a choice of different texture options and previews. 

Download | Alt

Credits for the meshes and textures I mangled to make these:  Criquette, Chimerical, DeeDee, Freepik, Hafiseazale, Icad, Limonaire, misty-fluff, myfreetextures.com, nuttydazesublime, Shasta, Slig, Subtlepatterns, Suicideloversims, texturise.club, and anyone I forgot to list

Update Dec 18: Redid the default for the non-effect wind turbine. This version is a mesh replacement with a rename and it won’t effect the in-lot functional turbine’s texture like the previous version.

Rest of Previews Under Cut )
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I don’t have much since I got started too late, but everything is functional at least. I’ll just do the put the candy bowl out thing since I’d lose my shit with the porch light system. All is either TS4 conversions I did or edits of other’s TS3/TS4 conversions:

4T2 pan de muerto and separated spooky cookies as edible objects. They’re cloned from pizza slices. They’re found in appliances/misc.

4t2 Soloriya’s dark nights bedroom spiders as a ceiling lamp instead of plain deco like the original. Recolored in random Halloweenish colors. Swatch

3T2 crystal wand and 4T2 crystal broom turned into defaults for the witch/warlock wands and brooms with alignment-complimenting colors. Preview of other 2 versions

Known issues: Sim’s hands bleed into the brooms a bit, food will have to to be repurchased when you need to restock it in a sim-owned business.

All files are compressed with included swatch and previews.

Download | Alt

Credit to Shasta and Decat for their conversions since I don’t have TS3 and only have BG TS4.

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(Includes 10 billboards not pictured)




The next installment of the hood deco defaults finally exists after more off than on working on it for months. This batch is larger than the previous; the defaults are for: ancient henge, ancient Ruins, billboards, concrete breakwater, moai, some rocks, the rest of the signs, street banners, telephone poles, gate arch/flank, row of pilings, train track, and dino dig. As last time, metal is colored to almost-match criquette’s road signs, and either just mesh/texture defaults or more involved with custom txmt/txtr with default shpe/mesh and some thumbnail fixes. Some this time were renamed due to drastic changes between the vanilla and defaults. 

The train track is just an invisible mesh if anyone else wants to use cc tracks with just the train effect, probably not the most useful thing. The rock and sand peninsula had everything but the rock hacked off. It and the will stone replacement have a  choice of being slaved to the cliff rocks or BV beach rocks. There’s also a default of the 2 beach rocks to slave them to the cliff rocks instead since I’m anal about matching boulders (no change of the original texture for these two). The pennant string is my first mesh conversion. I don’t have TS3 so I converted this 3t4 version

Note that the ruins and henge meshes are 7.1k and 3.1k polys respectively, and the billboards are bit high res. The rest shouldn’t be anything computer-busting.

All files, compressed, included is a ‘’’’swatch’’’’ for almost everything this time since some defaults have nothing to do with the originals (like gates becoming public bathrooms). 

Download - Alt

Credits for the meshes and textures I mangled to make these:  Criquette, Chimerical,  Deeleesstuff,  Freepik, Hafiseazale, Krindershot, Limonaire, Lowedeus, Mustluvcatz, Simsinsania, Suicideloversims, Simsnowtato,  texturise.club, and whoever I forgot

simsantoinc: (Default)
 

I got tired of looking at floating fire hydrants. They're defaults of the bus stop, construction horse, dumpster, fire hydrant, grate, intersection sign, manhole, parking sign, stoplight, stop signs, and traffic cones. Most of the replacement meshes are a few hundred polys or fewer. The stoplight and group of traffic cones are a bit higher, being in the 1k range. The majority of the metal is colored to almost-match criquette’s road signs. The bus stop, intersection, and stop signs are technically the only ones with texture defaults. The rest of the originals shared a single texture so they have custom txmt/txtr with the shpe defaulted to use them instead of the shared one. Several also have a cres default to fix thumbnail sizes.

All files, compressed, included is a ‘’’’swatch’’’’ for the defaults that have a choice of different texture options.

Download - Alt

Credits for the meshes and textures I mangled to make these: Criquette, Cyclonesue, Deeleesstuff,  HarrisonFordFanClub, joninmobile, limonaire, texturise.club 


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