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Yet another thing that has been sitting on the to-do list for years. I've had the messy prototypes of this in my files for ages but only just got around to making something uploadable. I pretty much don't use the food stand part of the food stands and just customize them with island counters/different barstools/whatever else, so I went the nuclear route and defaulted them by deleting all the mesh parts except for anything related to the stoves. I used a BV stove mesh for the AL diner stand and used the far east stove shadow meshes for all of them so there's no drop shadows for any bits of the stands aside from the stoves and to keep them looking consistent. Hood visibility was disabled. Stoves are also repo'd to the NL restaurant stove and have 2 recolorable subsets like it. I didn't think it was worth messing with the bhavs to stop barstools from spawning since they're easy to delete and replace.

Files go in the documents cep extra file since I had to make a combined cep-extra/default for this to work. I had to break the recolorability of the stand part of the food stands to have 2 recolorable ones on the stove. I didn't edit the textures. If there's any parts of the stands extracted as deco (I've seen this somewhere but can't remember where or if they're repo or standalone) that are repo'd to the stand around, they'll still work but won't be recolorable.

A couple of minor annoyances: I couldn't fully fix the thumbnail for the AL diner stand. The clickable area for the stand objects is larger than the the stove meshes. They seem to be resistant to the usual fixes for these issues

All files are compressed with included previews. Download | Alt

simsantoinc: (Default)
 
I wanted an invisible fire sprinkler for my own devices and to get rid of the outdoor shadow on the break dancer mat then ended up with this small set of cep extras of questionable usefulness.

The ceiling sprinkler is now recolorable.

The break dancer mat has 2 recolorable subsets: the boombox and the mat. The mat also has the outdoor shadows disabled as having the edit by itself would conflict with a cep extra. The shiny trim on the boombox is not recolorable since I couldn't get tsDesignModeSlaveSubsets to cooperate.

The radio on Scorchin' Matt's Mat is repo'd to the BG compact stereo.

The garden lamp is repo'd to the BG dangling daylight lamp. Though there are mods that kind of make this useless. The program files part of this just enables the brassy recolor for the BG lamp instead and is optional or can be used by itself.

Invisible recolors for the sprinkler and mat subset of the break dancing mat are included. All files are compressed with included preview.

Download | Alt

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I repo’d all the community lot speakers to the residential speaker so there would be more color options with far less recolor files. For whatever reason Eaxis made the meshes have different mapping and slight mesh differences between various EPs. I ended up using the NL version (and defaulting the res speaker with it) since it had better mapping than the BG version. I left out the metal, jam band, and new age speakers since they had entirely different meshes.

I also split them into 2 subsets, like some of the later EP ones are, to have the metal  part be shiny without making the rest of it look weird. I made both recolorable and made 3 recolors because why not. 

I enabled the NL textures and recolors for the BG speaker since they had the same texture setup. The OFB+ textures have a different arrangement so I made plainish recolors based off of the original textures (since the patterns on them didn’t translate well with the different mapping). I’m not too happy with the indie wave checker recolor, but included it anyway. Swatch

In addition, I edited and repo’d zeroth’s college rock and jazz speakers. 

All files are compressed with included swatch and preview.

Download | Alt

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