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  <title>Simsanto Inc.</title>
  <link>https://simsantoinc.dreamwidth.org/</link>
  <description>Simsanto Inc. - Dreamwidth Studios</description>
  <lastBuildDate>Fri, 11 Sep 2020 00:06:02 GMT</lastBuildDate>
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    <title>Simsanto Inc.</title>
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  <guid isPermaLink='true'>https://simsantoinc.dreamwidth.org/6595.html</guid>
  <pubDate>Fri, 11 Sep 2020 00:06:02 GMT</pubDate>
  <title>Getting Terrain Paint Under Ponds</title>
  <link>https://simsantoinc.dreamwidth.org/6595.html</link>
  <description>&lt;span style=&quot;font-size: medium;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;&quot;&gt;The voidness under the pond water has bothered me for a long time, and not being able to terrain paint underwater the normal way seems to be hard coded. I found a way (although flawed)&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;https://simsantoinc.tumblr.com/post/623585390557839360/banishes-ugly-pond-void&quot; style=&quot;font-family: inherit; font-size: 14px; -webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 0px; padding: 0px 0px 0.15em; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; line-height: inherit; vertical-align: baseline; color: rgb(0, 0, 0); text-decoration-line: none; background-image: linear-gradient(rgba(68, 68, 68, 0) 50%, rgba(68, 68, 68, 0.25) 0px); background-repeat: repeat-x; background-size: 1em 2px; background-position: 0px 1.15em; cursor: pointer; box-sizing: border-box;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;around it last month&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;&quot;&gt;&amp;nbsp;but never got around to explaining why due to RL stuff and recategorizing deco in my game. This works fine for UC. I&amp;rsquo;m not sure if this would work with all EP/SP configurations.&lt;/span&gt;&lt;/span&gt;&lt;p style=&quot;-webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 15px 0px; padding: 0px; border: 0px; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-stretch: inherit; line-height: inherit; font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; vertical-align: baseline; box-sizing: border-box;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;As a simpler solution, I also found the textures for the pond bottom. But, I still have to find a few textures to make more than 1 default option.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 15px 0px; padding: 0px; border: 0px; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-stretch: inherit; line-height: inherit; font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; vertical-align: baseline; box-sizing: border-box;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Under a cut since it&amp;rsquo;s pic heavy.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://simsantoinc.dreamwidth.org/6595.html#cutid1&quot;&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=simsantoinc&amp;ditemid=6595&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://simsantoinc.dreamwidth.org/6595.html</comments>
  <category>sims 2</category>
  <category>tutorial</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://simsantoinc.dreamwidth.org/6272.html</guid>
  <pubDate>Thu, 10 Sep 2020 23:58:03 GMT</pubDate>
  <title>Texture Reference Walls and Floors</title>
  <link>https://simsantoinc.dreamwidth.org/6272.html</link>
  <description>&lt;span style=&quot;font-size: medium;&quot;&gt;&amp;nbsp;I posted this to Tumblr a bit over a year ago so I&apos;m finally putting it here as a backup.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/cxvqrMM.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; background-color: rgba(255, 255, 255, 0.01);&quot;&gt;It&amp;rsquo;s pretty much the same steps as texture referencing clothing. Copy the stdMatBaseTextureName from the txmt for the texture you&amp;rsquo;re using. Replace the stdMatBaseTextureName of the floor/wall with the one you just copied. Change other txmt values if needed and delete the now useless texture in the floor/wall file.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://i.imgur.com/cw8S3iI.jpg&quot; alt=&quot;&quot; /&gt;&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=simsantoinc&amp;ditemid=6272&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://simsantoinc.dreamwidth.org/6272.html</comments>
  <category>sims 2</category>
  <category>tutorial</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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