simsantoinc: (Default)


I didn't know if I was ever going to get around to doing more hood deco defaults, but narcysims requested if I can default some of the Asian-themed hood deco from BV with hood deco from leoz's 4t2 conversions. I put it at the top of my to do list since I wasn't motivated to work on anything else. I did both sets of tori gates/posts/walls. I didn't do the bonsai pines since tvickie's 4t2 plant defaults also default the hood versions.

Half of the defaults have 2 different mesh versions since I couldn't decide. All except the wood tori wall share textures with the lod of the telling tori gate from buy mode so they have custom txmt/txtr with the shpe defaulted to use them instead of conflicting with that object. I got rid of seams on some meshes and added backsides to the ribbons on the wish board (after I took the previews). I resized most textures though 3 of the gates still have 1024x1024 since they were too blurry made smaller. The wish board is 2.8k poly and rest are around 250-1.8k.

Red tori gate replaced with either ts4 red torii or tourist gate (the gray entry-looking one)

Red tori post replaced with tall stone lantern

Red tori wall replaced with either wishing board or info board

Wood tori replaced with either ts4 wood torii or tourist town gate (that thing with the mossy roof)

Wood tori post replaced with origami statue. I added shine to all except the 2 worn texture options.

Wood tori wall replaced with bamboo fence

All files are compressed with included previews and swatch for the defaults with different texture options. Swatch

Download | Alt

Additional credits for the extra textures: lafeeverte-sims, moyokeansimblr

 

simsantoinc: (Default)
 



I made a handful of retextures of itsdiamondeyesuniverse's
 
Hood Deco Flat Grass with a few edits to the mesh. I lowered the mesh to sit just under the rural charm and Feverfew paths and roads. I edited the txmt’s a bit and changed the no snow winter state to use the no snow texture. I edited the alpha from some of my hood defaults and used 4 of the textures. The rest of the textures are edits of Sunni’s grass and Eaxis pine needles. There’s only 7 since I didn’t need that many.

Known issue: usual hood deco flickering problems

All files are compressed with included swatch and previews. Swatch

Download | Alt

simsantoinc: (Default)

 I figured I’d get the next round of these out. This time, the defaults are: bridge (since an arch and that plumbob statue thing are slaved to it), cooling tower, dutch windmill, farm fields, lighthouses, monorail track, observatory, power plant, radio telescope, radio tower, silo, stone bridge, streetlight, sunken ship, the 4  terrain effects, water tank, water tower, and both wind turbines. I also defaulted the neighborhood cliffs with the textures from 
greatcheesecakepersona’s placeable cliffs (although the maxis rocks just pick up the non-snow texture). I had to nuke effects on 2 cres’es and rename 2 deco pieces, otherwise these just replace textures and/or meshes.

Only 2 weird defaults this time: the stone bridge is a shed and the streetlight is a trashcan. The rest of the mesh replacements are similar to the originals in type. I did salvage some of the eaxis deco with retextures and mesh tweaking, although I’m not 100% happy with them. Monorail track has options between a retexture and invisible track. The trees are just silent-dragon’s egg hunt oak and walnut tree defaults with more vibrant fall leaves; the other states are unchanged.

The only slightly high polycount mesh is the 4.5k power plant. The main possible issue is that many textures are kind of high-res

All files, compressed with included ‘’’’swatch’’’’ for the defaults that have a choice of different texture options and previews. 

Download | Alt

Credits for the meshes and textures I mangled to make these:  Criquette, Chimerical, DeeDee, Freepik, Hafiseazale, Icad, Limonaire, misty-fluff, myfreetextures.com, nuttydazesublime, Shasta, Slig, Subtlepatterns, Suicideloversims, texturise.club, and anyone I forgot to list

Update Dec 18: Redid the default for the non-effect wind turbine. This version is a mesh replacement with a rename and it won’t effect the in-lot functional turbine’s texture like the previous version.

Rest of Previews Under Cut )
simsantoinc: (Default)

(Includes 10 billboards not pictured)




The next installment of the hood deco defaults finally exists after more off than on working on it for months. This batch is larger than the previous; the defaults are for: ancient henge, ancient Ruins, billboards, concrete breakwater, moai, some rocks, the rest of the signs, street banners, telephone poles, gate arch/flank, row of pilings, train track, and dino dig. As last time, metal is colored to almost-match criquette’s road signs, and either just mesh/texture defaults or more involved with custom txmt/txtr with default shpe/mesh and some thumbnail fixes. Some this time were renamed due to drastic changes between the vanilla and defaults. 

The train track is just an invisible mesh if anyone else wants to use cc tracks with just the train effect, probably not the most useful thing. The rock and sand peninsula had everything but the rock hacked off. It and the will stone replacement have a  choice of being slaved to the cliff rocks or BV beach rocks. There’s also a default of the 2 beach rocks to slave them to the cliff rocks instead since I’m anal about matching boulders (no change of the original texture for these two). The pennant string is my first mesh conversion. I don’t have TS3 so I converted this 3t4 version

Note that the ruins and henge meshes are 7.1k and 3.1k polys respectively, and the billboards are bit high res. The rest shouldn’t be anything computer-busting.

All files, compressed, included is a ‘’’’swatch’’’’ for almost everything this time since some defaults have nothing to do with the originals (like gates becoming public bathrooms). 

Download - Alt

Credits for the meshes and textures I mangled to make these:  Criquette, Chimerical,  Deeleesstuff,  Freepik, Hafiseazale, Krindershot, Limonaire, Lowedeus, Mustluvcatz, Simsinsania, Suicideloversims, Simsnowtato,  texturise.club, and whoever I forgot

simsantoinc: (Default)
 

I could’ve saved myself hours of time over the past several months , but no I had to nitpick the hood terrains to the point of making a set of them for my own use. Straight up dirt and concrete are useless for the hoods I make, so dirt is replaced with a mossy-ish terrain for my taiga hoods, and concrete is beachy sand. Lush and desert are more typical stuff. 

All of them have 512x512 in-lot textures with the rest being 1024x1024. I didn’t make a maxis road default to match these. I personally like Dreadpirate’s road defaults, but any ‘universal’ default would work with these (or if someone wants to make maxis roads with my terrains, that’s fine too). 

I also made matching terrain paints for most of the textures, 2 of which were previously made for the floating islands set. The only textures I left out are 3 of the ‘drydry’ textures for the lush terrain since they’re all very similar. I would’ve liked to make them more different, but Eaxis decided to make those tile instead of blend gradually into each other.

All files compressed with included previews and swatch.

Terrain Paint Swatch | Download - Alt 

Credits: CuriousB,  Voeille, Simsinsania, suicideloversims for the TS3 conversions, TS2 (I think that’s all of them?)

More (unedited) previews under the cut:

Read more... )
simsantoinc: (Default)
 

I got tired of looking at floating fire hydrants. They're defaults of the bus stop, construction horse, dumpster, fire hydrant, grate, intersection sign, manhole, parking sign, stoplight, stop signs, and traffic cones. Most of the replacement meshes are a few hundred polys or fewer. The stoplight and group of traffic cones are a bit higher, being in the 1k range. The majority of the metal is colored to almost-match criquette’s road signs. The bus stop, intersection, and stop signs are technically the only ones with texture defaults. The rest of the originals shared a single texture so they have custom txmt/txtr with the shpe defaulted to use them instead of the shared one. Several also have a cres default to fix thumbnail sizes.

All files, compressed, included is a ‘’’’swatch’’’’ for the defaults that have a choice of different texture options.

Download - Alt

Credits for the meshes and textures I mangled to make these: Criquette, Cyclonesue, Deeleesstuff,  HarrisonFordFanClub, joninmobile, limonaire, texturise.club 


Profile

simsantoinc: (Default)
Simsanto Inc.

November 2025

S M T W T F S
      1
2345678
9101112 131415
16171819202122
23242526272829
30      

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 6th, 2026 04:35 pm
Powered by Dreamwidth Studios