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  <id>tag:dreamwidth.org,2018-12-04:3450303</id>
  <title>Simsanto Inc.</title>
  <subtitle>Simsanto Inc.</subtitle>
  <author>
    <name>Simsanto Inc.</name>
  </author>
  <link rel="alternate" type="text/html" href="https://simsantoinc.dreamwidth.org/"/>
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  <updated>2020-10-29T17:22:48Z</updated>
  <dw:journal username="simsantoinc" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3450303:6595</id>
    <link rel="alternate" type="text/html" href="https://simsantoinc.dreamwidth.org/6595.html"/>
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    <title>Getting Terrain Paint Under Ponds</title>
    <published>2020-09-11T00:06:02Z</published>
    <updated>2020-10-29T17:22:48Z</updated>
    <category term="tutorial"/>
    <category term="sims 2"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span style="font-size: medium;"&gt;&amp;nbsp;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;The voidness under the pond water has bothered me for a long time, and not being able to terrain paint underwater the normal way seems to be hard coded. I found a way (although flawed)&lt;/span&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href="https://simsantoinc.tumblr.com/post/623585390557839360/banishes-ugly-pond-void" style="font-family: inherit; font-size: 14px; -webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 0px; padding: 0px 0px 0.15em; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; line-height: inherit; vertical-align: baseline; color: rgb(0, 0, 0); text-decoration-line: none; background-image: linear-gradient(rgba(68, 68, 68, 0) 50%, rgba(68, 68, 68, 0.25) 0px); background-repeat: repeat-x; background-size: 1em 2px; background-position: 0px 1.15em; cursor: pointer; box-sizing: border-box;"&gt;&lt;span style="font-size: medium;"&gt;around it last month&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: medium;"&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif;"&gt;&amp;nbsp;but never got around to explaining why due to RL stuff and recategorizing deco in my game. This works fine for UC. I&amp;rsquo;m not sure if this would work with all EP/SP configurations.&lt;/span&gt;&lt;/span&gt;&lt;p style="-webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 15px 0px; padding: 0px; border: 0px; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-stretch: inherit; line-height: inherit; font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; vertical-align: baseline; box-sizing: border-box;"&gt;&lt;span style="font-size: medium;"&gt;As a simpler solution, I also found the textures for the pond bottom. But, I still have to find a few textures to make more than 1 default option.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style="-webkit-font-smoothing: antialiased; outline: none 0px; -webkit-tap-highlight-color: transparent; margin: 15px 0px; padding: 0px; border: 0px; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-stretch: inherit; line-height: inherit; font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14px; vertical-align: baseline; box-sizing: border-box;"&gt;&lt;span style="font-size: medium;"&gt;Under a cut since it&amp;rsquo;s pic heavy.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://simsantoinc.dreamwidth.org/6595.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=simsantoinc&amp;ditemid=6595" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3450303:6272</id>
    <link rel="alternate" type="text/html" href="https://simsantoinc.dreamwidth.org/6272.html"/>
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    <title>Texture Reference Walls and Floors</title>
    <published>2020-09-10T23:58:03Z</published>
    <updated>2020-10-29T17:22:15Z</updated>
    <category term="tutorial"/>
    <category term="sims 2"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span style="font-size: medium;"&gt;&amp;nbsp;I posted this to Tumblr a bit over a year ago so I'm finally putting it here as a backup.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://i.imgur.com/cxvqrMM.jpg" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Helvetica Neue&amp;quot;, HelveticaNeue, Helvetica, Arial, sans-serif; background-color: rgba(255, 255, 255, 0.01);"&gt;It&amp;rsquo;s pretty much the same steps as texture referencing clothing. Copy the stdMatBaseTextureName from the txmt for the texture you&amp;rsquo;re using. Replace the stdMatBaseTextureName of the floor/wall with the one you just copied. Change other txmt values if needed and delete the now useless texture in the floor/wall file.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://i.imgur.com/cw8S3iI.jpg" alt="" /&gt;&lt;br type="_moz" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=simsantoinc&amp;ditemid=6272" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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