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Yet another thing that has been sitting on the to-do list for years. I've had the messy prototypes of this in my files for ages but only just got around to making something uploadable. I pretty much don't use the food stand part of the food stands and just customize them with island counters/different barstools/whatever else, so I went the nuclear route and defaulted them by deleting all the mesh parts except for anything related to the stoves. I used a BV stove mesh for the AL diner stand and used the far east stove shadow meshes for all of them so there's no drop shadows for any bits of the stands aside from the stoves and to keep them looking consistent. Hood visibility was disabled. Stoves are also repo'd to the NL restaurant stove and have 2 recolorable subsets like it. I didn't think it was worth messing with the bhavs to stop barstools from spawning since they're easy to delete and replace.

Files go in the documents cep extra file since I had to make a combined cep-extra/default for this to work. I had to break the recolorability of the stand part of the food stands to have 2 recolorable ones on the stove. I didn't edit the textures. If there's any parts of the stands extracted as deco (I've seen this somewhere but can't remember where or if they're repo or standalone) that are repo'd to the stand around, they'll still work but won't be recolorable.

A couple of minor annoyances: I couldn't fully fix the thumbnail for the AL diner stand. The clickable area for the stand objects is larger than the the stove meshes. They seem to be resistant to the usual fixes for these issues

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Simsanto Inc.

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